Omeda Studios Closes $2.2M Funding Round
We're proud to announce that Omeda Studios has secured its first round of funding. The $2.2M seed round is led by Silicon Valley entertainment and gaming VC, GFR Fund, with contributions from Inventures, Progression Fund, 1Up Ventures, Aream & Co. and Ride Ventures, along with UK’s super gaming angels Chris Lee, Jas Purewal and Rupert Loman.
Closing this round of funding will enable us to create more content for Predecessor, allowing us to build unique heroes, skins and flesh out the Predecessor universe even further. Omeda’s first game, Predecessor, is one of only a few MOBA games that supports cross-platform play and has already amassed more than 35,000 fans on Discord and over 100,000 sign-ups.
“We put a lot of emphasis on listening to our community, which helps to ensure we are building the MOBA that we and our community want to play,” said Robbie Singh, founder and CEO of Omeda Studios. “We are a young studio and have the freedom to take risks that lead to big outcomes. Closing this important round of funding will help us get there - not just financially, but through access to top investors and game industry veterans including Ed Fries, co-creator of Xbox; Chris Lee, who has led multiple studios through successful exits; and GFR Fund, with deep roots in gaming and entertainment, among others. We are fortunate to collaborate with these exceptional partners as we continue to support Predecessor throughout the game’s lifecycle.
“This investment marks the first time that GFR Fund has led a seed round in a game studio, which indicates our belief in Omeda Studios as a game creator and Predecessor as a top game in the MOBA arena,” said Teppei Tsutsui, Managing Partner of GFR Fund, who also joins the Omeda Studios Board with this deal. “Omeda has shown tremendous success already, with impressive early engagement numbers on Discord and Steam. Robbie is exactly the kind of founder we look for - he has a clear vision for the company, strong leadership skills and a talented team of artists and engineers working in collaboration with their community.”
Due to COVID restrictions, the team will continue to work remotely for now, but Robbie intends to use some of the funding to set up a physical location for the studio. “We see games as a creative industry and believe the best work is done collaborating together in person,” he added.