Technical Animator

Remote / London, UK

Omeda Studios is looking for a Technical Animator to work on Predecessor, a highly anticipated Third Person Action MOBA. A successful candidate should have a strong understanding of best practices with Unreal Engine, implementing new and exciting gameplay features within a multiplayer environment. We work closely with other disciplines to help them realise their ideas.

You will be first and foremost a team player, while also having the ability to be self-motivated, work autonomously and have the desire to lead their department.

In this role you will

●     Work closely with modelers and animators to ensure a smooth development pipeline that delivers high quality assets
●     Work in Unreal Engine creating Blueprints and State Machines for Advanced Locomotion systems
●    Rig characters and other assets

What we are looking for

●     Knowledge of character animation, IK, procedural or physics-based animation
●     Strong mathematics and physics skills
●     C++ skills
●     Comfortable working in Unreal Engine creating Blueprints and State Machines for Advanced Locomotion systems
●     Experience rigging characters in Maya
●     A portfolio demonstrating rigging for a range of characters, bipeds, and beasts, both body and faces.
●     Attention to aesthetic detail, especially with regards to character deformation and physics movement
●     Self-motivated, strong work ethic, and able to work independently.
●     Creativity in problem-solving and the ability to think outside of the established solutions.

Nice to haves

●     Experience with the Paragon locomotion system
●     Experience with real-time networked multiplayer games
●     Professional Unreal Engine 4 dev experience
●     Passionate about MOBAs


●     Stock options
●     Fully remote role
●     Start-Up studio means you are heavily involved from the beginning.

Are you interested? Please contact